Trolling—the online exploitation of website, chat, or game mechanics at another user’s expense—can and does take place all over cyberspace. It can take myriad forms as well—some verbal, like trash-talking an opponent in a game, and some silent, like refusing to include a new player in a team effort during an in-game quest. However, despite this variety, there are few to no studies comparing the effects of these differing trolling types on victims. In addition, no study has yet taken into account users’ offline cultural context and norms in the trolling victim experience. To fill this gap in the literature, the present study put participants from three culturally distinct countries—Pakistan, Taiwan, and the Netherlands—in a simulated trolling interaction using the Cyberball game. Participants were either flamed (read: harshly insulted) or ostracized by a member of their own cultural group (ingroup) or a minority member (outgroup), and the participants’ emotional responses, behavioral intentions toward the other players, and messages sent during the game were taken as indicators of their response to the trolling. Results showed that our Taiwanese sample used the most reactive aggression when trolled, and our Dutch sample was the most passive. In addition, ostracism generally produced the desire to repair relationships, irrespective of cultural context, and perpetrator culture (ingroup or outgroup) only produced an effect on the behavioral intentions of our Pakistani sample. Overall, it would appear that online and offline cultures interact to produce the variety of responses to trolling seen in extant literature. Additional implications for future research into computer-mediated communication and online aggression are also discussed.
June 23, 2021 | Originally published by National Institutes of Health on June 1, 2021
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